![]() In this subreddit we share World of Warships news, strategy, tips, discussions and other content, as well as sharing our passion for historical warships. ![]() We're Redditors with a passion for warships, gaming and the World of Warships video game on PC. DM is more than capable of killing a DD with the remaining duration.Please mark leaks with spoiler tags, like this: Smolensk is balanced!. The module lets you do that with DM and it is glorious. I learned with the CLs you can take advantage of the shorter gun bloom to move in and kill the closer range ships and use obstacles to cause the long-range campers to lose vision on you since they were only proxy spotting. If the target is camping at beyond 15km the shell flight time means it won't be to much of a problem and it is too far to support its allies. I haven't found the range loss to be an issue. I could always do that to BBs with some of the lower-tier cruisers but it never worked well with DM before. Last several games I could confidently duel Montanas and Yamatos at 15km and dodge their return fire and dodge in and out of their vision. ![]() My issue with DM was always that she was such a clumsy ship for an American cruiser. Amusingly my damage has gone up significantly in the last few games (even though the sample size is small) because I can get in closer and survive while doing it. It makes it much easier to push and take risks to support the DDs because you can extricate yourself if it goes bad.
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