9/20/2023 0 Comments Human fall flat dark![]() The puzzles themselves required a lot of iteration and tweaking due to Human: Fall Flat’s unique physics. When we started building the level, we used the two previous levels, Power Plant and Aztec, as benchmarks to make the new level as big as the Aztec level in size. Moving forward, we tried a few different horror movie tropes: abandoned buildings, the big creepy clocktower, a mansion on a hilltop, whilst trying to keep the puzzles based in reality and science, and to the Human: Fall Flat formula. As far as the level theme is concerned, the main inspirations were horror movies like the Universal Classic Monsters and movies such as Beetlejuice and A Nightmare Before Christmas. Moreover, we had electricity already used in the Power Plant level and this made us start to think about swinging lanterns and Tesla coils, and how cool electricity arcs would look in the dark. A night-time level hadn’t been done yet, so why not? ![]() We wanted to try something a bit different, a level that would stand out yet was still undeniably Human: Fall Flat. The new “Dark” level is the very first level set at night-time, with a flavor of a nightmare rather than a dream – but not scary, just atmospheric and mysterious.
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